Interaction DesignArticles & Videos

  • 增强/虚拟现实与计算机屏幕

    Will 3D user interfaces like VR and AR replace flat screens, and how should UX designers prepare for these technologies?

  • 8复杂应用的设计指南

    尽管复杂应用程序支持的工作流程和最终用户的多样性,但这8个设计指南通常适用。

  • 虚拟旅游

    用户界面,用于模拟物理空间的存在,允许人们在没有旅行的情况下巡回环境,但我们的研究参与者大多被认为是次要的,部分原因是它目前正在缓慢而令人困惑地导航虚拟旅行。

  • 状态开关控制:“静音”按钮的臭章

    如果用户按下该控件,则需要在两个不同的系统状态之间切换到用户将移动到用户的状态和状态的开关控件。

  • Login Walls

    Demanding that users create a new account before they are able to access a website or mobile app is only justified in rare cases. Usually, people go away, rather than scale a wall placed between them and your offerings.

  • 虚拟旅游: High Interaction Cost, Moderate Usefulness

    Virtual tours are an occasionally useful secondary tool for checking on specific details, but most users find them to be high effort, slow, and of limited value.

  • 可读性VS效率在用户界面设计中

    最基本的可用性指标中的两个是可读性的(用户使用之前没有看到的新设计的能力)和效率(在他们学习了界面之后的人员做任务的速度)。

  • 通过视觉组织更好的形式

    How to organize and lay out your form fields and their labels to make data entry easier for users.

  • listboxes与下拉列表

    ListBoxes和下拉列表是Compact UI控件,允许用户选择选项。ListBoxes立即公开选项并支持多选,而下拉列表需要点击以查看选项并仅支持单选项。

  • CX vs. ux.

    Customer Experience (CX) and User Experience (UX) are two common terms that mostly mean the same thing, but have different connotations. Whatever your preferred term, it's important to consider design at 3 levels of experience.

  • Dualities of User Experience (Jakob Nielsen keynote)

    Many issues in the user-experience field don’t have a simple answer. Rather there’s a tension between two good answers that are often polar opposites. Both extremes can be useful perspectives, and both have their advocates when people debate UX. How do we resolve these differences? This was Jakob Nielsen's keynote at the UX Conference in Las Vegas.

  • Drag–and–Drop: How to Design for Ease of Use

    清晰的意小器和交互所有阶段的清晰反馈使拖放可发现和易于使用。

  • Disclosing Password Constraints in the UI

    Having to register for websites, services, or apps is already annoying enough for users. But complications compound when they are faced with hidden requirements for what constitutes an acceptable password.

  • Treemaps:复杂层次结构的数据可视化

    TreeMAP是一个基于群体的基于区域的数据可视化,用于分层数据,可以很难精确解释。在许多情况下,诸如条形图的更简单的可视化是优选的。

  • GUI隧道光标和鼠标运动的转向法

    在图形用户界面中,用户在窄路径内移动光标(例如,在分层菜单中或滑块中)遵循严格的法律,以便执行如何容易或困难,具体取决于GUI的细节。

  • Accot-Zhai Steering Law: Implications for UI Design

    下拉列表,分层菜单,滑块或滚动条涉及通过隧道转向指针或光标;这些GUI元素的最佳设计应考虑转向法。

  • Simple Design Is Relative

    简单程度取决于信息通道的容量以及一个设备的简单,可以是原始的或代理另一个设备,因为屏幕是具有有限的信息信道。当您为多个设备设计时,不要常见的陈词滥调,如“简单的好”。

  • 拆分按钮:定义

    拆分按钮是一个双功能菜单按钮,提供默认操作以及通过从一组替代方案中选择选择不同的操作的可能性。

  • 触摸触摸屏上的目标

    交互元件必须至少为1cm×1cm(0.4英寸×0.4英寸),以支持适当的选择时间并防止脂肪指误差。

  • 用户界面中的模式:当它们有助于和伤害用户时

    在模态接口中,相同的用户动作可以根据系统的状态具有不同的结果。信号不良模式可以轻松触发具有灾难性后果的用户错误。

  • 增强/虚拟现实与计算机屏幕

    Will 3D user interfaces like VR and AR replace flat screens, and how should UX designers prepare for these technologies?

  • 虚拟旅游

    用户界面,用于模拟物理空间的存在,允许人们在没有旅行的情况下巡回环境,但我们的研究参与者大多被认为是次要的,部分原因是它目前正在缓慢而令人困惑地导航虚拟旅行。

  • Login Walls

    Demanding that users create a new account before they are able to access a website or mobile app is only justified in rare cases. Usually, people go away, rather than scale a wall placed between them and your offerings.

  • 可读性VS效率在用户界面设计中

    最基本的可用性指标中的两个是可读性的(用户使用之前没有看到的新设计的能力)和效率(在他们学习了界面之后的人员做任务的速度)。

  • 通过视觉组织更好的形式

    How to organize and lay out your form fields and their labels to make data entry easier for users.

  • CX vs. ux.

    Customer Experience (CX) and User Experience (UX) are two common terms that mostly mean the same thing, but have different connotations. Whatever your preferred term, it's important to consider design at 3 levels of experience.

  • Dualities of User Experience (Jakob Nielsen keynote)

    Many issues in the user-experience field don’t have a simple answer. Rather there’s a tension between two good answers that are often polar opposites. Both extremes can be useful perspectives, and both have their advocates when people debate UX. How do we resolve these differences? This was Jakob Nielsen's keynote at the UX Conference in Las Vegas.

  • Disclosing Password Constraints in the UI

    Having to register for websites, services, or apps is already annoying enough for users. But complications compound when they are faced with hidden requirements for what constitutes an acceptable password.

  • GUI隧道光标和鼠标运动的转向法

    在图形用户界面中,用户在窄路径内移动光标(例如,在分层菜单中或滑块中)遵循严格的法律,以便执行如何容易或困难,具体取决于GUI的细节。

  • Simple Design Is Relative

    简单程度取决于信息通道的容量以及一个设备的简单,可以是原始的或代理另一个设备,因为屏幕是具有有限的信息信道。当您为多个设备设计时,不要常见的陈词滥调,如“简单的好”。

  • 如何同情地图

    用于创建在UX设计过程开始时描述用户特性的Emathty地图的5步过程。

  • Gamification in the User Experience

    游戏是在非游戏上下文中使用游戏机制,例如主流UX设计。最成功的游戏实现从学习者为中心的心态开始。

  • Fitts的法律

    Fitts的法律描述了用户在图形用户界面(GUI)或其他设计中击中目标需要多长时间,作为大小和距离的函数。了解本法有助于我们设计更好的按钮,表单,列表和其他交互元素。

  • Why Microinteractions Are Important for UX

    定义微互动以及为什么获取这些小UI细节正确事项用户体验的质量。

  • 设计系统及其优势

    Go beyond a brand or UX style guides to create engaging, consistent user interfaces. At the same time, fit design activities within in short development cycles, spending the least possible development time and money.

  • Checkboxes vs. Switches in Forms

    导航是否使用复选框或交换机可以帮助您更轻松地使用表单。此视频涵盖了何时使用的指南。

  • Design Patterns For Complex Apps and Workflows

    支持复杂和重复工作流的两个设计原则。

  • Why Interaction Cost Matters to UX

    交互成本是可用性的直接测量。这是一个指标,界面将为用户何种困难。

  • SkeOomorphic设计:不要盲目地应用它(Bruce Tognazzini)

    When using skeuomorphic design, apply aspects of the real-world counterpart that are useful, and leave out the drawbacks.

  • 由UX受影响的行业(Jakob Nielsen)

    技术和电子商务等行业已获得良好UX的奖励。其他扇区,如B2B和内联网是遵循的。

  • 将项目添加到购物车:提供清晰,持久的反馈

    要确认已添加项目到购物车,请显示数字徽章和确认开发程序或页面,并更改添加到购物车按钮的标签。

  • The Two UX Gulfs: Evaluation and Execution

    With every interaction, users must overcome the twin challenges of understanding the current state of a system and figuring out how to change it. Designers can support them by being aware of these gulfs and bridging them with a transparent conceptual model.

  • 如何处理不良的设计建议

    Gracefully respond to unsolicited design ideas, and prevent them from derailing good design. Turn them into UX learning experiences.

  • 下拉列表:设计指南

    下拉框和菜单已过度使用,但可用于泄露选项或命令列表。

  • Input Controls for Parameters: Balancing Exploration and Precision with Sliders, Knobs, and Matrices

    Linked controls support coarse and fine parameter selection and ensure both ease of exploration and precision.

  • 平面设计最佳实践

    Avoid the negative side effects of flat design by clearly differentiating between clickable and unclickable elements.

  • 使用swipe来触发上下文操作

    滑动到删除或滑动以显示上下文操作的实现通常会遭受可用性问题。

  • Wireflows: A UX Deliverable for Workflows and Apps

    线框是线框和流程图的组合。当有很短的页面动态改变时,它们可以记录工作流程和屏幕设计。

  • How Channels, Devices, and Touchpoints Impact the Customer Journey

    客户旅程是用户和组织之间的接触点集合。接触点由通道,设备和用户任务的组合定义。

  • Omnichannel体验中的一致性

    一致性的交互渠道构建customer trust and leads to a successful omnichannel user experience.

  • 6 Tips for Successful Personalization

    精心设计的个性化仔细考虑创建角色或类型,确保内容可用于角色,并保留用户对体验的控制。

  • 增强现实:UX是什么意思?

    AR技术可以通过降低相互作用,认知负载和注意力切换来影响用户体验。

  • 7提示成功定制

    自定义工具必须是易于使用的,易于找到的,轻松编辑,并且对用户明确的效益。

  • 客户旅程和Omnichannel用户体验

    Organizations must create omnichannel UX strategies that optimize the end-to-end user experience of completing a task across devices and interaction channels.

  • The Impact of Interaction Design on Brand Perception

    您的互动设计决策对您的用户的情感以及他们如何感知您的品牌。

  • Customization vs. Personalization in the User Experience

    Customization gives control to the user and personalization gives control to the site. Both can enhance experiences, but only when carefully implemented.

  • 品牌是数字时代的经验

    品牌是对客户经验的总和的价值的看法,由Visual,Tonal和行为品牌成分组成,通常由UX塑造。

  • 可扩展菜单:下拉,方形或馅饼?

    在菜单中选择选项取决于该选项从菜单图标的距离。下拉菜单,Megamenus,饼或径向菜单,以及标记菜单排列不同模式的物品,以优化达到时间。

  • The Role of Enhancement in Web Design

    增强功能是用户界面功能,可加速或丰富一些用户对某些平台上的交互。增强功能利用特殊的用户或设备功能,并且需要通过更传统的方式实现相同的交互来备份。

  • 用户意图会影响过滤器设计

    Results pages that refresh too soon or shift the page position disrupt the filtering process. Design filters and facets to offer a smooth user experience.