信息架构Articles & Videos

  • 求解性与可发现性

    Locating features or content on a website or in an app happen in two different ways: finding (users look for the item) and discovering (users come across the item). Both are important, but require different user research techniques to evaluate.

  • 隐私政策和使用条款:5个常见错误

    策略页面通常无法遵循基本可用性指南:它们不可读取,缺乏高级别的摘要和内部政策导航,格式差,不可用的地点提供。

  • How to Organize COVID-19 Information on Your Intranet

    与Intranet设计师和案例研究分析的采访表明,设计人员在一个地方将Covid-19内容定位在内部网上,并且可以轻松找到和消耗。

  • Stop Counting Clicks: The 3 Click Rule is Nonsense

    用户希望执行最少的工作量来获取所需的网页。但是,“Work”是每次点击所呈现的困难总和,而不是单击本身的点击次数。以下是一些提示,用于更轻松地导航的路径。

  • 树测试评估信息架构类别

    Tree testing is a supplement to card sorting as a user research method for assessing the categories in an information architecture (especially a website IA and its proposed or existing navigation menu structure).

  • Better Labels for Website Links: the 4 Ss for Encouraging Clicks

    4.guidelines for writing the link texts on websites to ensure users click the right options. Links should be Specific, Sincere, Substantial, and Succinct.

  • 页脚被低估了

    每个网页底部都有一个页脚,但经常被忽视这个功利主义页元素的设计,使网站表现在其潜力以下。在我们的可用性研究中,用户通常会转向重要信息和任务的页脚,使它们成为一个站点整体体验的组成部分。

  • The 3-Click Rule for Navigation Is False

    While it is important to keep key information easily accessible, the 3-click rule is an arbitrary rule of thumb that is not backed by data.

  • 简单的设计是相对的

    Simplicity depends on the capacity of the information channel and what's simple for one device, can be primitive or intricate for another, since screens are information channels with a limited capacity. When you're designing for multiple devices, don't go by common cliches like "simple is good."

  • How Many Items in a Navigation Menu?

    A key question in information architecture (IA) is to decide the number of items in navigation menus (including global menus and local menus). 4 main factors determine the answer, but it's not 7, despite a common myth.

  • Unbridged Knowledge Gaps Hurt UX

    许多网站未能为基于研究的任务提供正确的信息,需要对用户手动将各种信息源拼凑的不必要的努力。

  • Footers 101: Design Patterns and When to Use Each

    页脚可以在几乎每个网页的底部找到,并且通常采取多种形式,具体取决于网站上的内容类型。无论他们采取的形式如何,它们的存在都是关键的(和高估)。

  • 为桌面和面包屑:11设计指导方针Mobile

    通过包括反映您网站信息层次结构的面包屑支持WATSfinding。在移动设备上,避免使用过多或包裹的面包屑。

  • 合并或收购后的内联网设计

    为新扩大的组织建立一个内联网来呼吁同情,平衡,以及往往对上层管理的影响。

  • Why You Need a Home Link

    Websites which provide a "home" link on every page make it easy for new visitors and users who are lost to get oriented.

  • 打开与封闭卡分类

    There are two types of card sorting, which measure different aspects of users' mental models for information architecture.

  • ux电子商务主页,类别页面和产品上市的联系指南

    Streamline users’ path to products by providing clear, differentiating product information at all levels — from the homepage to product listing pages.

  • Polyhierarchies Improve Findability for Ambiguous IA Categories

    当项目适合多个类别时,您的IA结构可以包括多个父母,以避免失去用户。

  • 卡排序:揭示用户的心理模型,以获得更好的信息架构

    卡排序是一种UX研究技术,用户将主题组织成群组。使用它来创建适合您用户期望的IA。

  • 如何避免卡片排序中的偏见

    卡片排序研究中包含的项目会影响结果。选择按比例代表您的产品的物品来避免偏见。

  • 求解性与可发现性

    Locating features or content on a website or in an app happen in two different ways: finding (users look for the item) and discovering (users come across the item). Both are important, but require different user research techniques to evaluate.

  • Stop Counting Clicks: The 3 Click Rule is Nonsense

    用户希望执行最少的工作量来获取所需的网页。但是,“Work”是每次点击所呈现的困难总和,而不是单击本身的点击次数。以下是一些提示,用于更轻松地导航的路径。

  • 树测试评估信息架构类别

    Tree testing is a supplement to card sorting as a user research method for assessing the categories in an information architecture (especially a website IA and its proposed or existing navigation menu structure).

  • Better Labels for Website Links: the 4 Ss for Encouraging Clicks

    4.guidelines for writing the link texts on websites to ensure users click the right options. Links should be Specific, Sincere, Substantial, and Succinct.

  • 页脚被低估了

    每个网页底部都有一个页脚,但经常被忽视这个功利主义页元素的设计,使网站表现在其潜力以下。在我们的可用性研究中,用户通常会转向重要信息和任务的页脚,使它们成为一个站点整体体验的组成部分。

  • 简单的设计是相对的

    Simplicity depends on the capacity of the information channel and what's simple for one device, can be primitive or intricate for another, since screens are information channels with a limited capacity. When you're designing for multiple devices, don't go by common cliches like "simple is good."

  • How Many Items in a Navigation Menu?

    A key question in information architecture (IA) is to decide the number of items in navigation menus (including global menus and local menus). 4 main factors determine the answer, but it's not 7, despite a common myth.

  • Why You Need a Home Link

    Websites which provide a "home" link on every page make it easy for new visitors and users who are lost to get oriented.

  • 打开与封闭卡分类

    There are two types of card sorting, which measure different aspects of users' mental models for information architecture.

  • 如何避免卡片排序中的偏见

    卡片排序研究中包含的项目会影响结果。选择按比例代表您的产品的物品来避免偏见。

  • Card Sorting: How to Best Organize Product Offerings

    Card sorting helps you understand how to organize offerings so people who know what you have and where to find it. Even afternoon tea requires thoughtful organization and presentation.

  • Do We Still Need Information Architecture (IA) When Users Can Just Search?

    Find out why information architecture is more critical than ever, despite improvements in search engines.

  • 隐私政策和使用条款:5个常见错误

    策略页面通常无法遵循基本可用性指南:它们不可读取,缺乏高级别的摘要和内部政策导航,格式差,不可用的地点提供。

  • How to Organize COVID-19 Information on Your Intranet

    与Intranet设计师和案例研究分析的采访表明,设计人员在一个地方将Covid-19内容定位在内部网上,并且可以轻松找到和消耗。

  • The 3-Click Rule for Navigation Is False

    While it is important to keep key information easily accessible, the 3-click rule is an arbitrary rule of thumb that is not backed by data.

  • Unbridged Knowledge Gaps Hurt UX

    许多网站未能为基于研究的任务提供正确的信息,需要对用户手动将各种信息源拼凑的不必要的努力。

  • Footers 101: Design Patterns and When to Use Each

    页脚可以在几乎每个网页的底部找到,并且通常采取多种形式,具体取决于网站上的内容类型。无论他们采取的形式如何,它们的存在都是关键的(和高估)。

  • 为桌面和面包屑:11设计指导方针Mobile

    通过包括反映您网站信息层次结构的面包屑支持WATSfinding。在移动设备上,避免使用过多或包裹的面包屑。

  • 合并或收购后的内联网设计

    为新扩大的组织建立一个内联网来呼吁同情,平衡,以及往往对上层管理的影响。

  • ux电子商务主页,类别页面和产品上市的联系指南

    Streamline users’ path to products by providing clear, differentiating product information at all levels — from the homepage to product listing pages.

  • Polyhierarchies Improve Findability for Ambiguous IA Categories

    当项目适合多个类别时,您的IA结构可以包括多个父母,以避免失去用户。

  • 卡排序:揭示用户的心理模型,以获得更好的信息架构

    卡排序是一种UX研究技术,用户将主题组织成群组。使用它来创建适合您用户期望的IA。

  • 树测试第2部分:解释结果

    分析树测试结果,包括成功,首先单击和直接,以改进信息架构和导航标签。

  • 树测试:快速,迭代评估菜单标签和类别

    遵循这些提示以有效评估网站的导航层次结构,并避免共同的设计错误。

  • 5 Information Architecture Warning Signs in Your Analytics Reports

    Analytics metrics such as pageviews, conversions, entrances, bounce rates, and search query frequency can help identify problems in your category structure.

  • The Anatomy of a List Entry

    为了支持扫描和产品比较,列表页面的项目描述应具有保护内容优先级的可视化设计和布局。

  • 导航:你在这里

    您是这里的导航包括在探索网站时帮助orient网站访问者的迹象组成。许多网站需要更强大的位置指示符。

  • Utility Navigation: What It Is and How to Design It

    实用程序导航由辅助操作和工具组成,例如联系人,订阅,保存,登录,共享,更改视图,打印。

  • Audience-Based Navigation: 5 Reasons to Avoid It

    基于角色的IAS增加认知努力和用户焦虑。清晰的语言和互斥类别减少了损害用户体验的可能性。

  • 最佳3.IA Questions about Navigation Menus

    The number and order of navigation categories, and use of hover menus for touchscreens are frequently asked questions that arise when organizing information on a website or application.

  • QuickLinks:错误的标签或指示可用性问题

    QuickLinks UI组件通常是曲面,以解决内部网上的索引和可发现性问题的差修复。充当不同类型的链接的捕获量导致单独的问题。QuickLinks总是一个模糊的标签。

  • Low Findability and Discoverability: Four Testing Methods to Identify the Causes

    使用IA-和UI的用户研究来确定是否是由网站信息架构或导航设计引起的低的可取性和可发现性。