Design Patternsmanbetx官网手机登陆文章和视频

  • 滑块设计:拇指规则

    Selecting a precise value using a slider is a difficult task requiring good motor skills, even if the slider is well designed. If picking an exact value is important to the goal of the interface, choose an alternate UI element.

  • 4.iOS Rules to Break

    页面控制(点),顶部提交,加上(+)和移动图标是4个常见的iOS模式,导致测试中的可用性问题。

  • Animation for Attention and Comprehension

    移动元素是一种强大的工具,可以吸引用户注意力。在设计动画时,考虑其目标,其发生频率及其机制。

  • 打破网络设计约定=打破用户体验

    Bucknell University造成了一个搅拌,其非常规响应重新设计,但能够高成本到可用性,如与学生和父母的测试所示。

  • 手风琴并不总是桌面上复杂内容的答案

    更长的页面可以使用户受益。手风琴缩短页面并减少滚动,但它们通过要求人们决定主题标题来增加交互成本。

  • 小心滚动和模拟桌面上的滑动

    Even as more sites mimic swiping gestures and incorporate horizontal scrolling in desktop designs, users remain reluctant to move sideways through content.

  • 搜索设计中的放大镜图标:优点和缺点

    人们通常认识到放大镜图标表示搜索工具,即使它没有标签。不幸的是,只显示图标使搜索更难找到。

  • 用于移动应用的教学叠加和教练标记

    Instructions in mobile applications must be designed for optimal scannability, as users tend to dismiss them quickly and do not read thoroughly.

  • 杀死全球导航:避免的一个趋势

    For desktop sites, demoting your main content categories into a drop-down menu makes it harder for users to discover your offerings.

  • Infinite Scrolling Is Not for Every Website

    无尽的滚动节省了人们必须在浏览任务中寻求分页的机制,但对支持目标导向的寻找任务的网站不是一个不错的选择。

  • 打击“右铁路失明”

    用户训练自己从看起来像广告的地区转移到远离的关注。设计良好时,侧栏可以有效提高内容的可发现性。

  • 最佳10 Application-Design Mistakes of 2008

    当用户知道如何操作UI时,应用程序可用性增强,它通过工作流程指导它们。违反常见指南可防止两者。

  • WebLog可用性:十大设计错误

    WebLogs通常是境内聚焦和忽略关键可用性问题,使新读者难以理解该网站并信任作者。

  • The Need for Web Design Standards

    Users expect 77% of the simpler Web design elements to behave in a certain way. Unfortunately, confusion reigns for many higher-level design issues.

  • When Bad Design Elements Become the Standard

    超过90%的大站点所做的任何事情都是一个事实上的设计标准,除非另一种设计达到100%的可用性。

  • "It Depends": Why UX Is Dependent on Context

    When we’re asked questions, UX professionals will often respond with, “it depends.” Why do we rely so much on this phrase?

  • UX的不变规则(Jakob Nielsen主题演讲)

    Jakob Nielsen's keynote at the Las Vegas UX Conference discussed the foundational principles of user experience that are stable decade after decade.

  • 复杂应用程序和工作流的设计模式

    支持复杂和重复工作流的两个设计原则。

  • 3 B的测试何时遵循设计趋势

    知道何时遵循或宣传设计趋势。3 B':预算,品牌和行为将有助于您做出正确的决策。

  • Making Flat Design Usable

    平面设计的危害和5个关键UX准则,用于平面设计可用。

  • Is UX Getting Better or Worse? (Jakob Nielsen Keynote)

    每个UI生成通常需要两个步骤,然后一步回来。即使新技术出现(例如,人工智能(AI)和语音识别),知道已建立的UX指南将有助于您避免缺陷。这是杰布尼尔森在哥本哈根的UX会议上的主题演讲。

  • 图标可用性提示

    6用户体验recogniz指南,以确保你的用户e your icons and know what they mean.

  • JAKOB互联网用户体验的定律

    Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know. Design for patterns for which users are accustomed.

  • 8复杂应用的设计指南

    尽管复杂应用程序支持的工作流程和最终用户的多样性,但这8个设计指南通常适用。

  • Compensatory vs Noncompensatory: 2 Decision-Making Strategies

    通过设计支持补偿性和非致密决策策略的界面来缓解用户购买决策。

  • 状态开关控制:“静音”按钮的臭章

    如果用户按下该控件,则需要在两个不同的系统状态之间切换到用户将移动到用户的状态和状态的开关控件。

  • Mobile-App Onboarding: An Analysis of Components and Techniques

    Onboarding is the process of getting users familiar with a new interface. It can involve one or more of the following components: feature promotion, customization, and instructions.

  • 尖端技术易用:中国面部认可金的案例研究

    First-time users were concerned after using facial-recognition payment. Better onboarding experiences can relieve concerns and form factual mental models.

  • 移动教程:浪费努力或效率提升?

    我们的研究表明,教程在完成任务时不会让用户更快或更成功;相反,他们使他们认为更困难的任务。

  • 5 Principles of Visual Design in UX

    The principles of scale, visual hierarchy, balance, contrast, and Gestalt not only create beautiful designs, but also increase usability when applied correctly.

  • 执行UX动画:持续时间和运动特性

    定义动画的触发,转换,持续时间和缓解,并注意到可访问性问题并讨厌用户。

  • 模仿设计的风险(甚至来自成功的公司)

    Even great companies make mistakes. Don’t risk your UX by assuming it’s safe to follow a design pattern just because it’s used by a successful company.

  • 动画和运动在UX中的作用

    UX中的动画必须不引人注目,简短,微妙。使用它来实现反馈,状态更改和导航隐喻,并增强指数。

  • Accelerators Allow Experts to Increase Efficiency

    通过加快他们的互动,在没有妨碍新手的情况下,通过加速他们的互动来实现用户界面中的频繁操作的替代方法。

  • 取消VS关闭:设计以区分差异

    Distinguishing between these two actions is critical to avoiding losing users’ work. Save changes before closing a view, use text labels rather than an X icon, and provide a confirmation dialog before destructive actions.

  • 弹出窗口:10个有问题的趋势和替代方案

    Whether modal or not, most overlays appear at the wrong time, interrupt users during critical tasks, use poor language, and contribute to user disorientation.

  • Footers 101: Design Patterns and When to Use Each

    页脚可以在几乎每个网页的底部找到,并且通常采取多种形式,具体取决于网站上的内容类型。无论他们采取的形式如何,它们的存在都是关键的(和高估)。

  • How to Report Errors in Forms: 10 Design Guidelines

    Help users recover from errors by clearly identifying the problems and allowing users to access and correct erroneous fields easily.

  • 可变字体和宽屏布局:采用数据驱动的逐行增强功能

    The NN/g website homepage now incorporates variable fonts and a wide-screen layout — 2 technical adjustments which improve the user experience for a subset of users on supported devices.

  • UX推荐内容指南

    通过突出显示它们,将建议分组到明确的类别,并为用户提供反馈的方法,鼓励与建议进行接触。

  • 详尽评论或“我无法相信它不存在”现象:来自眼睛的证据

    反复扫描相同的内容可以表示混淆或接合。通常,它发生了因为用户的期望没有满足。

  • Small Pictures on Big Screens: Scaling Up from Mobile to Desktop

    从移动到桌面转换图像,考虑相对屏幕空间和信息密度。注意裁剪,缩放和比例。

  • Five User Requirements for Online Ads

    遵守用户期望和可用性启发式可以确保广告内容无缝地提供,并且品牌形象具有完整性。