AgileArticles & Videos

  • The Changing Role of the Designer: Practical Human-Centered Design

    Human-centered design has 4 principles: understand the problem, the people, and the system, and do iterative design. But what if you don't have time to do all 4 steps?

  • 回顾回顾102:帆船方法

    在每个Sprint之后,团队应该有一个回顾性会议,以确定顺利或不太好。帆船隐喻是构建这种回顾的良好方法。

  • 10 Best Intranets of 2020: What Makes Them Great

    明确的愿景,敏捷开发和连接同事的目标是区分最好的内联网。

  • 跟踪敏捷中的研究问题,假设和事实

    User-related questions and assumptions are not tracked throughout a product’s lifecycle, causing misalignment and overconfidence. Documenting these questions and assumptions in a knowledge board differentiates them from real facts.

  • 将UX合并到您的Agile Backlog中

    Three different backlog models enable teams to keep track of UX work in their Agile processes. Each model comes with pros and cons.

  • 设计思维和敏捷

    设计思维项目生命周期有6个明确的阶段。将这些阶段映射到典型的敏捷开发项目显示时,设计人员应该进行哪些UX活动时。

  • 假设:如何在UX设计过程中跟踪它们

    The best user experiences are backed by research, but sometimes we move more quickly than our research does. How can we best use and track assumptions as we go through design iterations?

  • Why MVP Is the Antithesis of Good UX

    追求“最低可行的产品”(MVP)作为设计策略可能适用于初创公司,但通常会导致在传统产品类别中工作的已建立的设计团队的用户体验不佳。

  • Scrum仪式中的UX职责

    As part of an Agile team, UX professionals should participate in all Scrum ceremonies in order to maintain open communication, influence product success, and productively contribute to the team.

  • 如何为设计团队运行回顾性

    Retrospectives are a dedicated time to come together, reflect, and collaboratively improve your design team’s process. In this video, we'll walk through the four components of a retrospective and how to use this meeting effectively.

  • UX Retrospectives 101

    Retrospectives allow design teams to reflect on their work process and discuss what went well and what needs to be improved. These learnings can be translated into an action plan for future work.

  • UX Debt

    Understand the four critical activities that design teams should be focusing on when it comes to UX debt.

  • 观察,测试,迭代和学习(Don Norman)

    There isn’t a next time in product development. You must always study to keep up with the product cycle.

  • UX Debt: How to Identify, Prioritize, and Resolve

    像技术债务一样,UX债务随着时间的推移而上升,如果留下没有一种禁止的话,就会导致用户问题和昂贵的清理努力。敏捷团队可以修改他们的流程来跟踪和解决UX债务。

  • Collaborative Agile Activities Reduce Silos and Align Perspectives

    All members of an Agile team, regardless of design skills, can contribute to the design of a product or feature during the development process.

  • 为什么UX这么困难?

    UX practitioners who feel inept at their job usually face far greater challenges than improving their design, craft or research prowess. Rather, addressing development schedules, Agile, Scrum, Lean, and team member’s roles can create the greatest challenges.

  • 澄清您团队的UX角色

    Tips to help clarify the role of UX and how to navigate the relationship dynamics between UX and the rest of the team within an Agile development process.

  • How to Do User Research Within Constraints

    我们将始终有限公司,我们是否有足够的时间或没有在我们的UX项目上有足够的时间或没有敬业的研究人员。此视频提供了如何在不陷入困境的情况下进行用户研究的提示。

  • Retain UX Talent by Tracking UX Capacity

    Tracking UX capacity on Agile projects allows you to negotiate UX commitments in terms stakeholders understand.

  • Attributes of Effective Agile UX

    UX不容易敏捷。但是,混合敏捷和UX可以与正确的文化和心态合作。

  • The Changing Role of the Designer: Practical Human-Centered Design

    Human-centered design has 4 principles: understand the problem, the people, and the system, and do iterative design. But what if you don't have time to do all 4 steps?

  • 回顾回顾102:帆船方法

    在每个Sprint之后,团队应该有一个回顾性会议,以确定顺利或不太好。帆船隐喻是构建这种回顾的良好方法。

  • 设计思维和敏捷

    设计思维项目生命周期有6个明确的阶段。将这些阶段映射到典型的敏捷开发项目显示时,设计人员应该进行哪些UX活动时。

  • 假设:如何在UX设计过程中跟踪它们

    The best user experiences are backed by research, but sometimes we move more quickly than our research does. How can we best use and track assumptions as we go through design iterations?

  • Why MVP Is the Antithesis of Good UX

    追求“最低可行的产品”(MVP)作为设计策略可能适用于初创公司,但通常会导致在传统产品类别中工作的已建立的设计团队的用户体验不佳。

  • 如何为设计团队运行回顾性

    Retrospectives are a dedicated time to come together, reflect, and collaboratively improve your design team’s process. In this video, we'll walk through the four components of a retrospective and how to use this meeting effectively.

  • UX Debt

    Understand the four critical activities that design teams should be focusing on when it comes to UX debt.

  • 观察,测试,迭代和学习(Don Norman)

    There isn’t a next time in product development. You must always study to keep up with the product cycle.

  • 为什么UX这么困难?

    UX practitioners who feel inept at their job usually face far greater challenges than improving their design, craft or research prowess. Rather, addressing development schedules, Agile, Scrum, Lean, and team member’s roles can create the greatest challenges.

  • 澄清您团队的UX角色

    Tips to help clarify the role of UX and how to navigate the relationship dynamics between UX and the rest of the team within an Agile development process.

  • How to Do User Research Within Constraints

    我们将始终有限公司,我们是否有足够的时间或没有在我们的UX项目上有足够的时间或没有敬业的研究人员。此视频提供了如何在不陷入困境的情况下进行用户研究的提示。

  • Attributes of Effective Agile UX

    UX不容易敏捷。但是,混合敏捷和UX可以与正确的文化和心态合作。

  • Handle Bad UX Requests Without Saying No

    UX professionals often receive poorly defined design requests. When saying no is not an option, a more productive way of addressing the request is to focus on the outcome goals and the Return On Investment (ROI) of proper UX effort.

  • Bringing Personas to Agile

    Kim discusses ways to fit personas in Agile environments.

  • Does Agile Destroy UX?

    As Agile UX evolves, so does the role of the UX practitioner. In modern software-development environments, UX helps define how products are developed.

  • 敏捷开发项目和可用性

    敏捷方法旨在克服传统发展中的可用性障碍,但对用户体验质量构成新威胁。然而,通过修改敏捷方法,许多公司已经意识到没有痛苦的益处。