On-DemandOnline Seminar


Using VR as a Creative Problem Solving Tool


David Glazier
Staff UX Lead, Illumina

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Recorded February 2019

60 minutes


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FAQs about Online Seminars

When testing a design, product, or solution in a lab setting, researchers don't usually get a sense of how that design would work in the user's actual setting, with environmental changes, harsh or life-threatening conditions, or extreme geographic disparities. With virtual reality (VR) we can inject these variables into a lab setting to test our design within these conditions to gain a more realistic perspective before taking big (and expensive) steps toward building a final solution.

This seminar is meant to give a first-hand perspective of how VR can be integrated into user research, and how it can positively impact your next design project.

Topics Covered

  • What exactly is virtual reality (VR)?
  • Why use VR for UX research and design?
    • Pros & cons
    • The ROI of VR
  • Implementing VR into User Research
    • Step-by-step framework
    • Equipment you will need
    • How to structure the study
    • What to do with the findings
  • Using VR to engage stakeholders
  • Your recording will be available for viewing as soon as payment is processed.
  • The link to view the online seminar will be emailed to the address used for registration.

Recording available


60 minute online seminar