In my experience,设计师几乎从不使用真实设计项目的纸质原型尽管其潜在的巨大贡献,以创造高质量的用户体验。

太简单了吗?

为什么设计团队使用纸质原型?是因为它是如此昂贵且消耗的项目经理令人遗憾地决定在其他地方分配资源,所以他们可以按时发货?不可以。纸质原型是您可以在设计过程中采用的最快和最便宜的技术之一。

纸质原型不使用,因为人们不认为他们将从一种如此简单和如此便宜的方法中获得足够的信息。It feels like you're cheatingif you attempt to improve your project without investing more of the sweat of your brow. "It's too easy; it can't work" goes the reasoning, and "we should wait until we have a better user interface before we show it to customers." Wrong. If you wait, it will be too late to translate your usability findings into needed changes in your design's direction.

我在这里告诉你纸质原型工作。有许多不同的纸质原型等级,它们相对于创造和测试它们所需的时间,所有这些都提供巨大的价值。我没有比这更重要的研究三种不同的主页模拟对于网站,我们仍然学会了很多关于人们如何使用该服务以及我们的设计概念传达给用户的设计。

为什么纸原型省钱

二十年的可用性工程经验统一表示用户体验的最大改进来自尽早收集可用性数据在设计项目中。测量可用性可以在更改项目的基本方法时,更改功能集,更改用户界面架构时,测量可用性可以增加。可用性见解也有助于在项目中有助于,在微调用户界面细节中有值,但是后期变化会影响最终用户体验,而不是设计早期的基本变化。这是一个粗略的估计,但我会说早期可用性数据的好处至少比从后期可用性数据中的那些更大的十倍​​。晚期可用性研究经常添加100%到最终设计的所需指标,但早期可用性可以添加1,000%或者more.

Forty years of software engineering experience uniformly indicates that it's much更换产品更便宜在开发过程中的早期比在此过程中更改。最常见的估计是它100 times cheaperto make a change before any code has been written than it is to wait until after the implementation is complete.

So: Ten times the impact if you discover a needed design change early, and 100 times cheaper to make the change. The experience from both fields is clear: early is much better than late.

The benefits from early user research are so vastly superior that you should definitely use paper prototyping, even if you don't think the prototype will be as good as testing a fully developed design. If you simply try it, you'll be surprised at the amount of insight a "primitive" prototype can offer. Even if you don't believe me, believe the collective experience of usability and software engineers:早期节拍后期by so much that it outweighs the differences in prototype quality. (It may be "Lean UX" but it's also "mean UX" in terms of the ability to bite off large parts of bad design and replace with good design.)

一个可用性方法留下来

Paper prototyping has a second benefit, besides its impact on your current design project's quality. It will also使您的职业生涯受益. Consider all the other books you've read about computers, Web design, and similar topics. How much of what you learned will still be useful in ten years? In twenty years? In the immortal words of my old boss, Scott McNealy, technology has the shelf life of a banana.

In contrast, the paper prototyping technique has a shelf life closer to that of, say, paper. Once you've learned paper prototyping, you can use it in every project you do for the rest of your career. (Seephoto of a paper prototype test从1995年起:它看起来完全一样today.) I have no idea what user interface technologies will be popular in twenty years, but I do know that I'll have to subject those designs to usability evaluation, and that paper prototyping will be a valuable technique for running early studies.

培训视频

纸质原型:如何到视频那40 minute film available for download that demonstrates practical techniques for building the prototypes and testing them with users.

我制作了这个训练视频,因为大多数公司都不相信这种简单的技术seeinghow it works. Video does this job well.

Hands-On Training

全天课程敏捷线框和纸质原型设计UX Conference. Hands-on is even better for learning how to do it (but then bring home the video to show to the rest of your team).

相关文章manbetx官网手机登陆

测试纸质原型以节省时间和金钱:Mozilla案例研究

How Iterative Testing Decreased Support Calls By 70% on Mozilla's Support Website

Book

Carolyn Snyder:纸质原型设计:设计和优化用户界面的快速简便。即使它是从2003年开始,这些方法也不会变化,所以我仍然推荐这本书。看Amazon.com的书页或者Amazon.co.uk的书页有关更多信息。