In my experience,设计师几乎从不使用真实设计项目的纸质原型尽管其潜在的巨大贡献，以创造高质量的用户体验。
纸质原型不使用，因为人们不认为他们将从一种如此简单和如此便宜的方法中获得足够的信息。It feels like you're cheatingif you attempt to improve your project without investing more of the sweat of your brow. "It's too easy; it can't work" goes the reasoning, and "we should wait until we have a better user interface before we show it to customers." Wrong. If you wait, it will be too late to translate your usability findings into needed changes in your design's direction.
Forty years of software engineering experience uniformly indicates that it's much更换产品更便宜在开发过程中的早期比在此过程中更改。最常见的估计是它100 times cheaperto make a change before any code has been written than it is to wait until after the implementation is complete.
So: Ten times the impact if you discover a needed design change early, and 100 times cheaper to make the change. The experience from both fields is clear: early is much better than late.
The benefits from early user research are so vastly superior that you should definitely use paper prototyping, even if you don't think the prototype will be as good as testing a fully developed design. If you simply try it, you'll be surprised at the amount of insight a "primitive" prototype can offer. Even if you don't believe me, believe the collective experience of usability and software engineers:早期节拍后期by so much that it outweighs the differences in prototype quality. (It may be "Lean UX" but it's also "mean UX" in terms of the ability to bite off large parts of bad design and replace with good design.)
Paper prototyping has a second benefit, besides its impact on your current design project's quality. It will also使您的职业生涯受益. Consider all the other books you've read about computers, Web design, and similar topics. How much of what you learned will still be useful in ten years? In twenty years? In the immortal words of my old boss, Scott McNealy, technology has the shelf life of a banana.
In contrast, the paper prototyping technique has a shelf life closer to that of, say, paper. Once you've learned paper prototyping, you can use it in every project you do for the rest of your career. (Seephoto of a paper prototype test从1995年起：它看起来完全一样today.) I have no idea what user interface technologies will be popular in twenty years, but I do know that I'll have to subject those designs to usability evaluation, and that paper prototyping will be a valuable technique for running early studies.
纸质原型：如何到视频那40 minute film available for download that demonstrates practical techniques for building the prototypes and testing them with users.
我制作了这个训练视频，因为大多数公司都不相信这种简单的技术seeinghow it works. Video does this job well.