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  • Onboarding: Skip it When Possible

    Onboarding instructions that users must digest before they start using an app or other product require attention and effort, and thus reduce usability. They should be avoided as much as possible.

  • 神奇的数字7和UX

    人们can remember about 7 (plus/minus 2) items in short-term memory. This memory limitation has implications for UX design, but not the ones you often hear stated.

  • Design Thinking: The Learner’s Journey

    作为个人学习设计思维,他们经历了4个学习阶段:新人,采用者,领导者和宏大。

  • Maintain Consistency and Adhere to Standards (Usability Heuristic #4)

    Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform and industry conventions.

  • Popup Problems

    Popups and many kinds of modal dialogs are often intrusive user interface elements that get in the way of users' goals and cause annoyance. Here are some of the worst popup UX sins.

  • UX Animations

    动画可以使用户接口更容易和更好地使用,但正如我们在此视频中演示的那样,时间必须是对的。许多其他细节也有助于用户体验中的动画质量。

  • The State of Design Teams: Structure, Alignment and Impact

    A survey of 557 UX and design professionals reveals themes in the structure, size, alignment, and impact of design teams.

  • 用户体验测验:2020 ux审查

    Test your usability knowledge by taking our quiz. All questions and answers are based on articles published last year.

  • Easier Input on Mobile Devices

    Form filling and other user input on mobile devices such as smartphones can be awkward and error prone, but by taking advantage of the strengths of the phone, designers can improve the usability of these tasks substantially.

  • 实地研究与民族教学与上下文调查

    What is the difference between a field study, an ethnographic study, and a contextual inquiry in a user experience design project? Not much. The main difference is that between field methods and lab-based user research.

  • 10 Usability Heuristics for User Interface Design

    Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb for UX and not specific usability guidelines.

  • When to Use Which User-Experience Research Methods

    现代ux研究方法回答了各种问题。要知道何时使用哪种方法,每个方法中的每一个都在典型的产品开发过程中映射了3个维度和随时间。

  • 移情映射:设计思维的第一步

    在同情地图中可视化用户态度和行为可以帮助UX团队对最终用户的深刻理解对齐。映射过程还揭示了现有用户数据中的任何孔。

  • Service Blueprints: Definition

    Service blueprints visualize organizational processes in order to optimize how a business delivers a user experience.

  • 对象之间的受试者之间的研究设计

    In user research, between-groups designs reduce learning effects; repeated-measures designs require fewer participants and minimize the random noise.

  • 可用性101:可用性介绍

    什么是可用性?如何改善它?你为什么要关心?概述答案基本问题+如何运行快速用户测试。

  • UX研究作弊表

    用户研究可以在设计周期中的任何点处完成。此方法和活动列表可以帮助您决定哪个何时使用。

  • UX Mapping Methods Compared: A Cheat Sheet

    同理心地图,客户旅程地图,体验地图和服务蓝图描绘了不同的流程,并具有不同的目标,但它们都在组织内构建共同点。

  • Journey Mapping 101

    旅程映射是一个人经历的过程的可视化,以实现目标。

  • Why You Only Need to Test with 5 Users

    Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.

  • When and How to Create Customer Journey Maps

    Journey maps combine two powerful instruments—storytelling and visualization—in order to help teams understand and address customer needs.

  • 最佳10 Application-Design Mistakes

    应用UI指南并通过工作流程支持用户时,可以增强应用程序可用性。

  • 用户研究中的开放式与已截止的问题

    Open-ended questions prompt people to answer with sentences, lists, and stories, giving deeper and new insights. Closed-ended questions limit the answers but give tighter stats.

  • Design Thinking 101

    What is design thinking and why should you care? History and background plus a quick overview and visualization of 6 phases of the design thinking process. Approaching problem solving with a hands-on, user-centric mindset leads to innovation, and innovation can lead to differentiation and a competitive advantage.

  • F-Shaped Pattern of Reading on the Web: Misunderstood, But Still Relevant (Even on Mobile)

    眼镜研究表明,人们在各种模式中扫描网页和手机屏幕,其中一个是字母F的形状。发现这种模式的十一年,我们立即重新审视它的意思。

  • 10 Best Intranets of 2020: What Makes Them Great

    Clear vision, Agile development, and the goal to connect coworkers are what distinguishes the best intranets.

  • 用户访谈:如何,何时以及为什么要进行它们

    User interviews have become a popular technique for getting user feedback, mainly because they are fast and easy. Use them to learn about users’ perceptions of your design, not about its usability.

  • 产品,服务和功能的比较表

    Use this versatile GUI tool to support users when they need to make a decision that involves considering multiple attributes of a small number of items.

  • Memory Recognition and Recall in User Interfaces

    显示用户可以识别的内容提高了需要从头开始调用物品的可用性,因为额外的上下文有助于用户从内存中检索信息。

  • User-Experience Quiz: 2019 UX Year in Review

    Test your usability knowledge by taking our quiz. All questions and answers are based on articles that we published last year.

  • 在远程观点中分享草图的4种方式

    Depending on how much your team can spend, your team might want to use tablets, document cameras, smartphones, or your computers’ webcams to share sketches.

  • 用户界面设计失败

    Jakob Nielsen讨论的最大失败day's user interface design. (Recorded at the Virtual UX Conference.)

  • 登录墙壁

    要求用户在能够访问网站或移动应用程序之前创建一个新帐户,只能在极少数情况下证明。通常,人们消失了,而不是缩放在它们之间的墙壁和您的产品。

  • Management vs. Specialization as UX Career Growth

    在Virtual UX会议上,jakob nielsen被问到jakob nielsen是否最适合ux Professional的职业生涯,以寻求管理角色或追求更深入和更强大的专业知识。

  • 使用Designops入门的4个步骤

    在公司开展新的设计操作练习,优先考虑和瞄准可管理和可实现的第一步。优选地,可测量的可以证明值并形成后续步骤的基础。

  • 虚拟现实和用户体验

    Virtual reality (VR) user interfaces are currently more difficult for users to manipulate than a traditional GUI, partly because of more degrees of freedom and partly because VR is still new, so people have less experience using it. Advice for how to employ usability studies to alleviate this problem.

  • Jakob's Law of Internet User Experience

    What are the shortcomings of following Jakob's Law of Internet UX (which states that "users spend most of their time on other sites")?

  • 运行远程可用性测试,第2部分

    Learn how to run a remote moderated usability test. This second video covers how to actually facilitate the session with the participant and how to end with debrief, incentive, and initial analysis with your team.

  • Can People with Established Careers in Another Field Become UX Professionals?

    Will the UX field value people who change careers from another field and want to become user experience professionals? Will the field still value them if they're a bit older, and how do they compete with fresh graduates?

  • Mask Interaction Delays with Progress Indicators

    In case of slow response times in a user interface, indicate that the wait time will soon be over by showing an animation. For longer delays use a percent-done indicator.

  • Design Thinking: The Learner’s Journey

    作为个人学习设计思维,他们经历了4个学习阶段:新人,采用者,领导者和宏大。

  • Maintain Consistency and Adhere to Standards (Usability Heuristic #4)

    Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform and industry conventions.

  • The State of Design Teams: Structure, Alignment and Impact

    A survey of 557 UX and design professionals reveals themes in the structure, size, alignment, and impact of design teams.

  • 用户体验测验:2020 ux审查

    Test your usability knowledge by taking our quiz. All questions and answers are based on articles published last year.

  • The Lawn Mower Eyetracking Pattern for Scanning Comparison Tables

    Users are likely to methodically scan comparison tables row by row, from right to left and back again.

  • 帮助和文档:第10个可用性启发式

    接口帮助有两种形式:主动和反应。主动帮助旨在让熟悉界面的用户,而无反应帮助是为了进行故障排除和获得系统熟练程度。

  • UX Guidelines for Augmented-Reality Shopping Tools

    电子商务AR tools are relatively new, so must be highly discoverable and easy to learn. Calibration issues run rampant, and users must dedicate focused attention to interact with this unfamiliar feature.

  • 语境调查:通过在背景下观察和访谈用户来激发设计

    通过观察和协作解释,上下文调查揭示了对用户可能无法通过其他研究方法提供的洞察力。

  • The 6 Steps to Roadmapping

    To create a roadmap, inputs are gathered and clustered into themes, then prioritized and visualized. This article covers 6 key steps to roadmapping that can be applied to any scope or industry.

  • User Control and Freedom (Usability Heuristic #3)

    用户经常犯错误或改变主意。允许它们退出流程或撤消其上次操作并返回系统以前的状态。