Articles & Videos

  • 在另一个领域建立职业生涯的人可以成为UX专业人士吗?

    UX Field Vieel Virons Virone是否将从其他领域改变职业并希望成为用户体验专业人员的人?如果他们有点较大,那么这个领域仍然会重视它们,以及如何与新毕业生竞争?

  • 掩模交互延迟进度指标

    在用户界面中响应慢的情况下,通过显示动画,表示等待时间很快就会结束。对于更长的延迟,请使用百分比对指示符。

  • 视觉设计中的相似原理

    Design elements that appear similar in some way — sharing the same color, shape, or size — are perceived as related, while elements that appear dissimilar are perceived as belonging to separate groups.

  • Three Myths About Calculating the ROI of UX

    Many teams overthink return-on-investment calculations for UX work. Treat these calculations as a way to estimate the strategic value of design.

  • 复杂的应用程序101.

    3用于设计专家或专用用户组的应用程序的提示(通常使用非线性工作流程)。

  • UX必须彻底改变教育

    jakob nielsen.discusses how to use UX to improve education, including of UX professionals, but more important for life-long learners.

  • COVID-19 Has Changed Your Users

    人们的行为和偏好已经转变。研究将帮助您弄清楚您的用户如何改变以及您的设计如何适应。

  • Virtual Tours: High Interaction Cost, Moderate Usefulness

    Virtual tours are an occasionally useful secondary tool for checking on specific details, but most users find them to be high effort, slow, and of limited value.

  • Alternatives to Low-Contrast Text

    If the foreground color (the actual words) is too similar to the background color, legibility suffers, and users can't read your copy. Simple tweaks make websites much easier to read.

  • UX Practitioners Adjusting to Post-Pandemic World

    用户体验领域必须适应大流行创造的挑战(和相关机会)和世界经济正在发生变化的方式。

  • 10.Usability Heuristics for User Interface Design

    Jakob Nielsen的交互设计的10个一般原则。它们被称为“启发式”,因为它们是UX的广泛拇指规则,而不是特定的可用性指南。

  • 何时使用哪种用户体验研究方法

    Modern day UX research methods answer a wide range of questions. To know when to use which method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process.

  • 移情映射:设计思维的第一步

    Visualizing user attitudes and behaviors in an empathy map helps UX teams align on a deep understanding of end users. The mapping process also reveals any holes in existing user data.

  • 服务蓝图:定义

    服务蓝图可视化组织流程,以优化业务如何提供用户体验。

  • Between-Subjects vs. Within-Subjects Study Design

    In user research, between-groups designs reduce learning effects; repeated-measures designs require fewer participants and minimize the random noise.

  • Usability 101: Introduction to Usability

    What is usability? How, when, and where to improve it? Why should you care? Overview answers basic questions + how to run fast user tests.

  • UX Research Cheat Sheet

    用户研究可以在设计周期中的任何点处完成。此方法和活动列表可以帮助您决定哪个何时使用。

  • UX Mapping Methods Compared: A Cheat Sheet

    Empathy maps, customer journey maps, experience maps, and service blueprints depict different processes and have different goals, yet they all build common ground within an organization.

  • Journey Mapping 101

    A journey map is a visualization of the process that a person goes through in order to accomplish a goal.

  • Why You Only Need to Test with 5 Users

    精心制作的可用性测试是浪费资源。最好的结果来自于测试不超过5个用户,并在您提供的作用时运行尽可能多的小测试。

  • 何时以及如何创建客户旅程地图

    旅程地图结合了两个强大的乐器 - 讲故事和可视化 - 以帮助团队理解和满足客户需求。

  • 十大应用程序设计错误

    Application usability is enhanced when the UI guides and supports users through the workflow.

  • Open-Ended vs. Closed-Ended Questions in User Research

    开放式问题促使人们用句子,列表和故事回答,给出更深入的新见解。封闭式问题限制答案,但提供更严格的统计数据。

  • 设计思考101.

    What is design thinking and why should you care? History and background plus a quick overview and visualization of 6 phases of the design thinking process. Approaching problem solving with a hands-on, user-centric mindset leads to innovation, and innovation can lead to differentiation and a competitive advantage.

  • F-Shaped Pattern of Reading on the Web: Misunderstood, But Still Relevant (Even on Mobile)

    眼镜研究表明,人们在各种模式中扫描网页和手机屏幕,其中一个是字母F的形状。发现这种模式的十一年,我们立即重新审视它的意思。

  • 2020年的10个最佳内部网:是什么让他们变得伟大

    Clear vision, Agile development, and the goal to connect coworkers are what distinguishes the best intranets.

  • User Interviews: How, When, and Why to Conduct Them

    用户面试已成为获取用户反馈的流行技术,主要是因为它们很快而容易。使用它们来了解用户对您的设计的看法,而不是其可用性。

  • Comparison Tables for Products, Services, and Features

    Use this versatile GUI tool to support users when they need to make a decision that involves considering multiple attributes of a small number of items.

  • 用户界面中的内存识别和调用

    Showing users things they can recognize improves usability over needing to recall items from scratch because the extra context helps users retrieve information from memory.

  • User-Experience Quiz: 2019 UX Year in Review

    通过获取我们的测验来测试您的可用性知识。所有问题和答案都基于我们去年发布的文章。manbetx官网手机登陆

  • Augmented/Virtual Reality vs. Computer Screens

    Will 3D user interfaces like VR and AR replace flat screens, and how should UX designers prepare for these technologies?

  • 社交媒体的公司:6种互动类型

    Our user research discovered 6 distinct types of interactions users/customers have with companies on social media. Recognize each type, and support each one with different design approaches.

  • Dot Voting in the UX Design Process

    在UX设计中,您总是必须优先考虑。功能,personas,可用性问题和列表继续。DOT投票是找到群体感觉最重要的一种简单方法。

  • Time to Make Tech Work

    Users waste unacceptably much time struggling with computer bugs. Users' mental models suffer when systems don't work as advertised, leading people to question their understanding of the UX.

  • 仪表板的数据可视化

    To enable fast and reliable understanding of data shown on dashboard overviews, use visualization styles that work with human preattentive visual processing.

  • Social Commerce vs. Social Selling

    There are two ways to facilitate e-commerce social media: you can sell directly on the social platform, or simply promote on social media with a link to a traditional e-commerce site for the actual purchase.

  • Facilitation 101

    The facilitator of a UX workshop, meeting, or other team activity anywhere in the design process has the job of enhancing the group's performance by optimizing the process through structure, activity, and guidance.

  • Faculty Pages on University Websites Persuade Prospective Students

    User research with prospective university students, ranging from kids still in high school to Ph.D. level grad students, found that they really want to know about the professors they'll be learning from, so when visiting university websites, these users (and their parents) scrutinized the faculty pages.

  • Information Scent

    Information foraging explains how users behave on the web and why they click certain links and not others. Information scent can be used to analyze how people assess a link and the page context surrounding the link to judge what's on the other end of the link.

  • 谁激发了jakob nielsen?

    At the Virtual UX Conference, Jakob Nielsen talked about the people who inspired him early in his career — and more recently.

  • 用于扫描比较表的草坪割草机眼镜图案

    Users are likely to methodically scan comparison tables row by row, from right to left and back again.

  • Help and Documentation: The 10th Usability Heuristic

    Interface help comes in two forms: proactive and reactive. Proactive help is intended to get users familiar with an interface while reactive help is meant for troubleshooting and gaining system proficiency.

  • UX Guidelines for Augmented-Reality Shopping Tools

    电子商务AR工具相对较新,因此必须高度可发现和易于学习。校准问题运行猖獗,用户必须专注于与此不熟悉的功能进行互动。

  • Contextual Inquiry: Inspire Design by Observing and Interviewing Users in Their Context

    Through observation and collaborative interpretation, contextual inquiry uncovers insight about user’s that may not be available via other research methods.

  • User Control and Freedom (Usability Heuristic #3)

    Users often make mistakes or change their minds. Allow them to exit a flow or undo their last action and go back to the system’s previous state.

  • The 6 Steps to Roadmapping

    To create a roadmap, inputs are gathered and clustered into themes, then prioritized and visualized. This article covers 6 key steps to roadmapping that can be applied to any scope or industry.

  • 图像有助于国际购物者导航电子商务网站

    Nonnative speakers rely on visual cues to navigate international sites presented in an unfamiliar language. Use imagery to support text and help these shoppers.

  • 灵活性和使用效率:第7次可用性启发式解释

    Nevice用户的捷径 - 看不见 - 加快专家用户的互动,使系统可以迎合缺乏经验和经验丰富的用户。

  • 3.Steps for Getting Started with DesignOps

    Treat your goal to implement DesignOps like a design problem: Collect evidence that demonstrates where the true design-team challenges lie and align DesignOps efforts accordingly.

  • Typical Designer–to–Developer and Researcher–to–Designer Ratios

    在2020年,最典型的researcher-to–designer–to–developer ratio reported was 1:5:50. Beware, however, of using role ratios alone to measure teams’ maturity or impact.