Articles & Videos

  • Content Inventory and Auditing 101

    A content inventory and audit are two important activities to complete before developing a strategy to improve your digital content. Conduct them together to set your content up for success.

  • Opening Links in New Browser Windows and Tabs

    Carefully examine the user’s context, task at hand, and next steps when deciding whether to open links to documents and external sites in the same or a new browser tab.

  • 4.Steps to Getting Started with DesignOps

    To launch a new design operations practice in a company, prioritize and aim for manageable and achievable first steps. Preferably measurable ones that can prove value and form the basis for subsequent steps.

  • Virtual Reality and User Experience

    虚拟现实(VR)用户界面对于用户来说更难以操纵而不是传统的GUI,部分原因是更多的自由,部分原因是因为VR仍然是新的,所以人们使用它的经验较少。如何使用可用性研究来缓解此问题的建议。

  • 服务蓝图研讨会的指南

    服务蓝图讲习班需要周到的规划和实践促进。

  • Task Analysis: Support Users in Achieving Their Goals

    任务分析是用户如何完成任务以实现其目标的系统研究。这知识确保了产品和服务旨在有效地支持这些目标。

  • Jakob's Law of Internet User Experience

    What are the shortcomings of following Jakob's Law of Internet UX (which states that "users spend most of their time on other sites")?

  • Running a Remote Usability Test, Part 2

    Learn how to run a remote moderated usability test. This second video covers how to actually facilitate the session with the participant and how to end with debrief, incentive, and initial analysis with your team.

  • 7 Steps to Benchmark Your Product’s UX

    Benchmark your UX by first determining appropriate metrics and a study methodology. Then track these metrics across different releases of your product by running studies that follow the same established methodology.

  • When Remote Workshops Fail

    For a successful remote workshop, pick the tools with low entry cost, plan timing carefully, and create the expectation for active participation.

  • 10个用户界面设计的可用性启发式

    Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb for UX and not specific usability guidelines.

  • When to Use Which User-Experience Research Methods

    Modern day UX research methods answer a wide range of questions. To know when to use which method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process.

  • Empathy Mapping: The First Step in Design Thinking

    Visualizing user attitudes and behaviors in an empathy map helps UX teams align on a deep understanding of end users. The mapping process also reveals any holes in existing user data.

  • Service Blueprints: Definition

    Service blueprints visualize organizational processes in order to optimize how a business delivers a user experience.

  • Between-Subjects vs. Within-Subjects Study Design

    在用户研究中,组之间的设计降低了学习效果;重复测量设计需要更少的参与者并最大限度地减少随机噪声。

  • Usability 101: Introduction to Usability

    What is usability? How, when, and where to improve it? Why should you care? Overview answers basic questions + how to run fast user tests.

  • UX Research Cheat Sheet

    User research can be done at any point in the design cycle. This list of methods and activities can help you decide which to use when.

  • UX映射方法比较:作弊表

    Empathy maps, customer journey maps, experience maps, and service blueprints depict different processes and have different goals, yet they all build common ground within an organization.

  • 旅程映射101.

    A journey map is a visualization of the process that a person goes through in order to accomplish a goal.

  • 为什么你只需要用5个用户测试

    Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.

  • When and How to Create Customer Journey Maps

    Journey maps combine two powerful instruments—storytelling and visualization—in order to help teams understand and address customer needs.

  • Top 10 Application-Design Mistakes

    Application usability is enhanced when the UI guides and supports users through the workflow.

  • Open-Ended vs. Closed-Ended Questions in User Research

    Open-ended questions prompt people to answer with sentences, lists, and stories, giving deeper and new insights. Closed-ended questions limit the answers but give tighter stats.

  • Design Thinking 101

    什么是设计思维,为什么要关心?历史和背景加上了设计思维过程的6个阶段的快速概述和可视化。用手逼近解决问题,以用户为中心的心态导致创新,创新会导致差异化和竞争优势。

  • F形的阅读模式在网上阅读:误解,但仍然相关(即使是移动设备)

    Eyetracking research shows that people scan webpages and phone screens in various patterns, one of them being the shape of the letter F. Eleven years after discovering this pattern, we revisit what it means today.

  • 10 Best Intranets of 2020: What Makes Them Great

    明确的愿景,敏捷开发和连接同事的目标是区分最好的内联网。

  • User Interviews: How, When, and Why to Conduct Them

    User interviews have become a popular technique for getting user feedback, mainly because they are fast and easy. Use them to learn about users’ perceptions of your design, not about its usability.

  • 比较表对产品、服务和壮举ures

    使用此多功能GUI工具在需要做出涉及考虑少量项目的多个属性的决定时支持用户。

  • Memory Recognition and Recall in User Interfaces

    Showing users things they can recognize improves usability over needing to recall items from scratch because the extra context helps users retrieve information from memory.

  • 用户体验测验:2019 ux审查中

    Test your usability knowledge by taking our quiz. All questions and answers are based on articles that we published last year.

  • Facilitation 101

    设计过程中任何地方的UX研讨会,会议或其他团队活动的促进者都通过通过结构,活动和指导优化流程来提高集团的表现。

  • 大学网站教师说服潜在学生

    User research with prospective university students, ranging from kids still in high school to Ph.D. level grad students, found that they really want to know about the professors they'll be learning from, so when visiting university websites, these users (and their parents) scrutinized the faculty pages.

  • 信息香味

    信息觅食解释了用户在网络上的行为方式以及为什么他们点击某些链接而不是其他人。信息香味可用于分析人们如何评估链接和页面上下文围绕链接以判断链接另一端的内容。

  • Who Inspired Jakob Nielsen?

    At the Virtual UX Conference, Jakob Nielsen talked about the people who inspired him early in his career — and more recently.

  • 设计RUT和功能固定性

    在用户体验意念我一个常见问题s when design teams are stuck on a traditional way of thinking about aspects of the design. Here are some tips for breaking out of such functional fixedness.

  • 移动设备上的错误处理:显示警报

    Using a modal dialog to display an error message can cause usability problems on mobile devices. Error handling must respect human-memory constraints and remain visible as the user is fixing the problem.

  • Abandoning Best Practices in UX

    When should one abandon best practices in user experience, and what does it take to declare that something is a best practice?

  • Remote Card Sorting

    5.steps for conducting a card sorting study remotely, to discover how users group items together. This is useful when designing your IA.

  • Doing Field Studies Remotely

    现场访问是UX研究的理想选择,因为我们观察到自然环境中的用户。但如果你不能进入用户的家庭或办公室怎么办?远程方法可以工作。

  • The Visual Principle of Scale in User Interface Design

    Users pay more attention to big things than to small things, and this design principle can be used to prioritize a user experience design, such as a web page or application screen.

  • 用户控制和自由(可用性启发式#3)

    Users often make mistakes or change their minds. Allow them to exit a flow or undo their last action and go back to the system’s previous state.

  • 路线贴图的6个步骤

    要创建路线图,将收集输入并群集为主题,然后优先考虑并可视化。本文涵盖了可应用于任何范围或行业的路线贴图的6个关键步骤。

  • Imagery Helps International Shoppers Navigate Ecommerce Sites

    Nonnative speakers rely on visual cues to navigate international sites presented in an unfamiliar language. Use imagery to support text and help these shoppers.

  • Flexibility and Efficiency of Use: The 7th Usability Heuristic Explained

    Shortcuts— unseen by the novice user — speed up the interaction for the expert users such that the system can cater to both inexperienced and experienced users.

  • 3.Steps for Getting Started with DesignOps

    对待您的目标来实现设计问题的设计:收集证明真正的设计 - 团队挑战所在的证据,相应地对齐设计。

  • 典型的设计师到开发者和研究人员 - 设计师比率

    In 2020, the most typical researcher–to–designer–to–developer ratio reported was 1:5:50. Beware, however, of using role ratios alone to measure teams’ maturity or impact.

  • Augmented Reality for Ecommerce: Is It Useful Yet?

    增强现实是一种令人兴奋的技术,但使用它的经验是强大的,这伤害了对乐于助人的总体看法。

  • 8复杂应用的设计指南

    尽管复杂应用程序支持的工作流程和最终用户的多样性,但这8个设计指南通常适用。

  • 平均UX改进随着时间的推移萎缩

    平均而言,UX的变化对定量度量的影响较小。这一趋势意味着自2006年以来的UX大幅提升。

  • 3.Types of Roadmaps in UX and Product Design

    Roadmaps that include UX work can have 3 scopes: product, field, and specialty. Understanding these and their benefits can focus your process, effort, and goals.