• 设计思维:学习者的旅程

    As an individual learns design thinking, they go through 4 learning phases: newcomer, adopter, leader, and grandmaster.

  • Maintain Consistency and Adhere to Standards (Usability Heuristic #4)

    Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform and industry conventions.

  • Popup Problems

    Popups and many kinds of modal dialogs are often intrusive user interface elements that get in the way of users' goals and cause annoyance. Here are some of the worst popup UX sins.

  • UX动画


  • 设计团队的状态:结构、对齐和影响


  • 用户体验测验:2020 ux审查

    Test your usability knowledge by taking our quiz. All questions and answers are based on articles published last year.

  • Easier Input on Mobile Devices

    Form filling and other user input on mobile devices such as smartphones can be awkward and error prone, but by taking advantage of the strengths of the phone, designers can improve the usability of these tasks substantially.

  • 实地研究与民族教学与上下文调查

    What is the difference between a field study, an ethnographic study, and a contextual inquiry in a user experience design project? Not much. The main difference is that between field methods and lab-based user research.

  • 增强/虚拟现实与计算机屏幕


  • Companies on Social Media: 6 Interaction Types


  • 10用户界面设计的可用性启发式

    Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb for UX and not specific usability guidelines.

  • When to Use Which User-Experience Research Methods


  • Empathy Mapping: The First Step in Design Thinking


  • Service Blueprints: Definition

    Service blueprints visualize organizational processes in order to optimize how a business delivers a user experience.

  • 对象之间的受试者之间的研究设计


  • 可用性101:可用性简介


  • UX研究作弊表


  • UX映射方法比较:备忘单


  • 旅程地图101


  • 为什么只需要测试5个用户

    Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.

  • When and How to Create Customer Journey Maps

    Journey maps combine two powerful instruments—storytelling and visualization—in order to help teams understand and address customer needs.

  • 最佳10 Application-Design Mistakes


  • 用户研究中的开放式与已截止的问题

    Open-ended questions prompt people to answer with sentences, lists, and stories, giving deeper and new insights. Closed-ended questions limit the answers but give tighter stats.

  • Design Thinking 101


  • 网络阅读的F型模式:被误解,但仍然相关(即使在手机上)

    eyetracking.research shows that people scan webpages and phone screens in various patterns, one of them being the shape of the letter F. Eleven years after discovering this pattern, we revisit what it means today.

  • 用户访谈:如何,何时以及为什么要进行它们

    User interviews have become a popular technique for getting user feedback, mainly because they are fast and easy. Use them to learn about users’ perceptions of your design, not about its usability.

  • 产品,服务和功能的比较表


  • Memory Recognition and Recall in User Interfaces


  • 用户体验测试:2019 UX回顾年

    Test your usability knowledge by taking our quiz. All questions and answers are based on articles that we published last year.

  • 设计复杂应用程序:一个框架


  • Low-Code Platforms and User Experience


  • 用户界面中的直接操作

    Direct manipulation is an interaction technique in graphical user interfaces where users move depictions of objects around and get immediate feedback about their actions and the outcome of these actions.

  • UX vs. UI


  • 在UX数据中处理微不足道


  • UX Workshops vs. Meetings: What's the Difference?


  • 远程用户体验研讨会挑战

    Virtual UX会议中的参与者份额为远程运行UX研讨会的提示,以克服参与者疲劳和参与的挑战,并让客户使用协作设计工具。

  • 用户体验中的稀缺原则:不要错过!


  • 如何设计一个好的搜索ui

    If users don't use your search a lot, it's often because the search user interface is poorly designed. Here are the top guidelines for how to show the search feature on both desktop and mobile.

  • 如何解释卡片分类的树状图以改进信息体系结构