manbetx官网手机登陆文章和视频

  • 设计思维:学习者的旅程

    As an individual learns design thinking, they go through 4 learning phases: newcomer, adopter, leader, and grandmaster.

  • Maintain Consistency and Adhere to Standards (Usability Heuristic #4)

    Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform and industry conventions.

  • Popup Problems

    Popups and many kinds of modal dialogs are often intrusive user interface elements that get in the way of users' goals and cause annoyance. Here are some of the worst popup UX sins.

  • UX动画

    动画可以使用户界面更容易和更好地使用,但时间必须是正确的,正如我们在这个视频演示。许多其他细节也有助于提高用户体验中的动画质量。

  • 设计团队的状态:结构、对齐和影响

    一项对557名用户体验和设计专业人士的调查揭示了设计团队的结构、规模、一致性和影响等主题。

  • 用户体验测验:2020 ux审查

    Test your usability knowledge by taking our quiz. All questions and answers are based on articles published last year.

  • Easier Input on Mobile Devices

    Form filling and other user input on mobile devices such as smartphones can be awkward and error prone, but by taking advantage of the strengths of the phone, designers can improve the usability of these tasks substantially.

  • 实地研究与民族教学与上下文调查

    What is the difference between a field study, an ethnographic study, and a contextual inquiry in a user experience design project? Not much. The main difference is that between field methods and lab-based user research.

  • 增强/虚拟现实与计算机屏幕

    3D用户界面是否像VR和AR这样替换平面屏幕,以及UX设计人员应该如何为这些技术做好准备?

  • Companies on Social Media: 6 Interaction Types

    我们的用户研究发现了6种不同类型的互动用户/客户在社交媒体上与公司一起使用。识别每种类型,并以不同的设计方法支持每个类型。

  • 10用户界面设计的可用性启发式

    Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb for UX and not specific usability guidelines.

  • When to Use Which User-Experience Research Methods

    现代ux研究方法回答了各种问题。要知道何时使用哪种方法,每个方法中的每一个都在典型的产品开发过程中映射了3个维度和随时间。

  • Empathy Mapping: The First Step in Design Thinking

    在同情地图中可视化用户态度和行为可以帮助UX团队对最终用户的深刻理解对齐。映射过程还揭示了现有用户数据中的任何孔。

  • Service Blueprints: Definition

    Service blueprints visualize organizational processes in order to optimize how a business delivers a user experience.

  • 对象之间的受试者之间的研究设计

    在用户研究中,组间设计降低了学习效果;重复测量设计需要较少的参与者和最小化随机噪声。

  • 可用性101:可用性简介

    什么是可用性?如何改善它?你为什么要关心?概述答案基本问题+如何运行快速用户测试。

  • UX研究作弊表

    用户研究可以在设计周期中的任何点处完成。此方法和活动列表可以帮助您决定哪个何时使用。

  • UX映射方法比较:备忘单

    同理心地图,客户旅程地图,体验地图和服务蓝图描绘了不同的流程,并具有不同的目标,但它们都在组织内构建共同点。

  • 旅程地图101

    旅程映射是一个人经历的过程的可视化,以实现目标。

  • 为什么只需要测试5个用户

    Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.

  • When and How to Create Customer Journey Maps

    Journey maps combine two powerful instruments—storytelling and visualization—in order to help teams understand and address customer needs.

  • 最佳10 Application-Design Mistakes

    应用UI指南并通过工作流程支持用户时,可以增强应用程序可用性。

  • 用户研究中的开放式与已截止的问题

    Open-ended questions prompt people to answer with sentences, lists, and stories, giving deeper and new insights. Closed-ended questions limit the answers but give tighter stats.

  • Design Thinking 101

    什么是设计思维?你为什么要在意?历史和背景加上设计思维过程的6个阶段的快速概述和可视化。以动手、以用户为中心的思维方式解决问题会带来创新,创新会带来差异化和竞争优势。

  • 网络阅读的F型模式:被误解,但仍然相关(即使在手机上)

    eyetracking.research shows that people scan webpages and phone screens in various patterns, one of them being the shape of the letter F. Eleven years after discovering this pattern, we revisit what it means today.

  • 用户访谈:如何,何时以及为什么要进行它们

    User interviews have become a popular technique for getting user feedback, mainly because they are fast and easy. Use them to learn about users’ perceptions of your design, not about its usability.

  • 产品,服务和功能的比较表

    当用户需要考虑少量项目的多个属性时,可以使用这个通用的GUI工具来支持用户。

  • Memory Recognition and Recall in User Interfaces

    显示用户可以识别的内容提高了需要从头开始调用物品的可用性,因为额外的上下文有助于用户从内存中检索信息。

  • 用户体验测试:2019 UX回顾年

    Test your usability knowledge by taking our quiz. All questions and answers are based on articles that we published last year.

  • 设计复杂应用程序:一个框架

    5个不同的UX复杂来源有助于解释和分析复杂应用中的特殊设计问题。

  • Low-Code Platforms and User Experience

    低码平台和其他最终用户编程或简化实现不会消除对任务分析和其他更深的UX工作的需求,从而保证巨大的可用性。但他们可以释放更好的UX工作预算。

  • 用户界面中的直接操作

    Direct manipulation is an interaction technique in graphical user interfaces where users move depictions of objects around and get immediate feedback about their actions and the outcome of these actions.

  • UX vs. UI

    用户体验和用户界面高度相关。两者都很重要,但是UX和UI有什么区别呢(经常困惑!)

  • 在UX数据中处理微不足道

    在为一个设计的两个版本收集KPI数字之后,两个度量之间的差异在统计上并不显著。现在你应该发布哪个版本?

  • UX Workshops vs. Meetings: What's the Difference?

    您如何决定是否在UX设计过程的给定问题或阶段进行会议或研讨会?两者都涉及一群人,但有5个差异,两种格式为不同的情况。

  • 远程用户体验研讨会挑战

    Virtual UX会议中的参与者份额为远程运行UX研讨会的提示,以克服参与者疲劳和参与的挑战,并让客户使用协作设计工具。

  • 用户体验中的稀缺原则:不要错过!

    当人们认为某些东西罕见或仅适用于有限的时间时,它们往往会尽快采取行动,以确保这种稀缺的物品。这种行为原则可以在用户体验设计中使用,但要使过度使用。

  • 如何设计一个好的搜索ui

    If users don't use your search a lot, it's often because the search user interface is poorly designed. Here are the top guidelines for how to show the search feature on both desktop and mobile.

  • 如何解释卡片分类的树状图以改进信息体系结构

    卡片分类对于设计或评估信息体系结构(IA)非常有用,但很难解释。树状图将数据可视化,可以帮助您做出必要的决策,这些决策很少清晰明了,但需要权衡。