manbetx官网手机登陆文章和视频

  • Livestream电子商务:我们可以从中国学到什么

    Livestreams allow users to see products in detail and get their questions answered in real time. They can be integrated in ecommerce websites and on social-networking apps.

  • Writing an Effective Guide for a UX Interview

    为用户面试准备指南可确保涵盖与您的研究问题相关的主题,并且面试捕获有关人民生活和需求的深入信息。

  • 计算设计项目ROI

    Demonstrating the value of design improvements and other UX work can be done by calculating the return-on-investment (ROI). Usually you compare before/after measures of relevant metrics, but sometimes you have to convert a user metrics into a business-oriented KPI (key performance indicator).

  • ux在scrum.

    UX专业人士应该从事所有Scrum仪式。以下是UX应该为站立,积压细化,冲刺规划,Sprint审查和回顾贡献的提示。

  • 如何处理UX研讨会中的主导参与者:3策略

    促进者可以使用3个升序的干预策略,以垄断活动和限制视角的限制多样性的参与者来维持积极的势头。

  • Triangulation: Get Better Research Results by Using Multiple UX Methods

    多样化用户研究方法通过考虑多种收集和解释数据的方式来确保更可靠,有效的结果。

  • 如何选择角色的范围

    角色不是“一刀切”的用户体验design process. Broad-scope personas work for high-level divisions but are too shallow for detailed design decisions.

  • 如何解释用户时间花费和页面视图

    用户的“Productivity”任务不同于“参与”任务,在任务,交互和页面视图上的时间或多或少更好。这种KPI很重要,但必须相对于用户的任务进行评估。

  • 危险的UX:与良性选项接近的后果选项

    确认和破坏性行动彼此相距远远不远;使用额外的冗余视觉信号来区分它们并避免用户错误。

  • 内部与UX研究的外部有效性

    设计不佳的定性或定量研究可能会产生无效的结果。避免鼓励某些答复或行为,并确保您的学习条件和参与者是代表性的。

  • 10个用户界面设计的可用性启发式

    Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb for UX and not specific usability guidelines.

  • When to Use Which User-Experience Research Methods

    现代ux研究方法回答了各种问题。要知道何时使用哪种方法,每个方法中的每一个都在典型的产品开发过程中映射了3个维度和随时间。

  • Empathy Mapping: The First Step in Design Thinking

    在同情地图中可视化用户态度和行为可以帮助UX团队对最终用户的深刻理解对齐。映射过程还揭示了现有用户数据中的任何孔。

  • Service Blueprints: Definition

    Service blueprints visualize organizational processes in order to optimize how a business delivers a user experience.

  • 对象之间的受试者之间的研究设计

    在用户研究中,组之间的设计降低了学习效果;重复测量设计需要更少的参与者并最大限度地减少随机噪声。

  • 可用性101:可用性介绍

    什么是可用性?如何改善它?你为什么要关心?概述答案基本问题+如何运行快速用户测试。

  • UX研究作弊表

    User research can be done at any point in the design cycle. This list of methods and activities can help you decide which to use when.

  • UX映射方法比较:作弊表

    同理心地图,客户旅程地图,体验地图和服务蓝图描绘了不同的流程,并具有不同的目标,但它们都在组织内构建共同点。

  • 旅程映射101.

    旅程映射是一个人经历的过程的可视化,以实现目标。

  • 为什么你只需要用5个用户测试

    Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.

  • When and How to Create Customer Journey Maps

    Journey maps combine two powerful instruments—storytelling and visualization—in order to help teams understand and address customer needs.

  • 最佳10 Application-Design Mistakes

    应用UI指南并通过工作流程支持用户时,可以增强应用程序可用性。

  • 用户研究中的开放式与已截止的问题

    Open-ended questions prompt people to answer with sentences, lists, and stories, giving deeper and new insights. Closed-ended questions limit the answers but give tighter stats.

  • Design Thinking 101

    什么是设计思维,为什么要关心?历史和背景加上了设计思维过程的6个阶段的快速概述和可视化。用手逼近解决问题,以用户为中心的心态导致创新,创新会导致差异化和竞争优势。

  • F形的阅读模式在网上阅读:误解,但仍然相关(即使是移动设备)

    eyetracking.research shows that people scan webpages and phone screens in various patterns, one of them being the shape of the letter F. Eleven years after discovering this pattern, we revisit what it means today.

  • 10 Best Intranets of 2020: What Makes Them Great

    明确的愿景,敏捷开发和连接同事的目标是区分最好的内联网。

  • 用户访谈:如何,何时以及为什么要进行它们

    User interviews have become a popular technique for getting user feedback, mainly because they are fast and easy. Use them to learn about users’ perceptions of your design, not about its usability.

  • 产品,服务和功能的比较表

    使用此多功能GUI工具在需要做出涉及考虑少量项目的多个属性的决定时支持用户。

  • Memory Recognition and Recall in User Interfaces

    显示用户可以识别的内容提高了需要从头开始调用物品的可用性,因为额外的上下文有助于用户从内存中检索信息。

  • 用户体验测验:2019 ux审查中

    Test your usability knowledge by taking our quiz. All questions and answers are based on articles that we published last year.

  • 计算设计项目ROI

    Demonstrating the value of design improvements and other UX work can be done by calculating the return-on-investment (ROI). Usually you compare before/after measures of relevant metrics, but sometimes you have to convert a user metrics into a business-oriented KPI (key performance indicator).

  • ux在scrum.

    UX专业人士应该从事所有Scrum仪式。以下是UX应该为站立,积压细化,冲刺规划,Sprint审查和回顾贡献的提示。

  • 如何选择角色的范围

    角色不是“一刀切”的用户体验design process. Broad-scope personas work for high-level divisions but are too shallow for detailed design decisions.

  • 如何解释用户时间花费和页面视图

    用户的“Productivity”任务不同于“参与”任务,在任务,交互和页面视图上的时间或多或少更好。这种KPI很重要,但必须相对于用户的任务进行评估。

  • Content Creation in Agile Development Processes

    否则将不可避免地跳过许多高质量内容创建和管理的最佳实践,除非在任何敏捷开发项目中明确地明确计划作为用户故事。

  • Is A/B Testing Faster than Usability Testing at Getting Results?

    如果A / B测试可以快速显示哪种设计最好,为什么UX团队应该打扰可用性研究和其他用户研究?

  • First Diverge, Then Converge During UX Workshops

    一种有助于多种UX研讨会和设计观念的一般技术,首先要使团队成员独立工作,以创造发散的想法和解决方案。然后,作为一个单独的步骤,每个人都在一起汇聚在最终结果上。

  • 内联网愿景

    A clear vision gives the team something to aim for, and this is especially important for intranet projects, which often involve contributors from many different departments or functions.

  • 日记研究

    Ask users to keep a diary throughout a fairly long period is great for researching customer journeys or other bigger-scope issues in user experience that go beyond a single interaction.

  • 你无法测试一切,所以你应该怎么看?

    没有人拥有足够的用户研究预算来测试一切,因此您必须对用户体验最重要的功能焦点可用性测试,并且具有最大的业务影响。这是一个优先考虑测试的简单方法。